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Rocks on the Other Side
The year was 2032. It will always be remembered as the year that the leaders of the world truly lost their minds. That was the year that they unleashed the massive nuclear arsenals they had been stockpiling. That was the year they tried to wipe out all life on Earth because of petty differences, differences that could have easily been overlooked if they would have just had open minds, but let's face it, how often did the leaders of the world ever actually have open minds?
Now, two years later, civilization is gone, most of life on Earth is gone, but there are still pockets of humanity that try to eke out an existence. Some of the Earth's flora and fauna have also survived the nuclear holocaust. Unfortunately, now everyone is trying to survive, and that means that everyone else must be viewed as a potential enemy. Even worse, nuclear mutations have created horrible lifeforms. Some used to be human, some were animals, and some were plants, but now they're horribly deformed, and incredibly dangerous. Not to mention the fact that there are pockets of radiation all over the world that threaten life that comes anywhere close to it.
And, of course, there's no longer a need to worry about global climate change since the world is stuck in a perpetual nuclear winter, killing more and more of the life on Earth.
Radiation everywhere, almost constant cold and snow, mutated people, animals, and plants..this is the world that waits for you in Rocks on the Other Side. Do you dare venture into this world and try to survive?

The Battle for Turtle Island: Buffalo Wars
Imagine it's the 19th century, and the colonization/conquest of the Americas is underway yet again, only this time magic is real, and the Indians have a lot more of it than the colonists. This is the world of The Battle for Turtle Island: Buffalo Wars.
The colonists may have the better weapons, but the Indians nearly double the magic of the colonists. Maybe this time the history of the Americas will be very, very different. The Battle for Turtle Island: Buffalo Wars is actually two books in one. It has the core rules for The Battle for Turtle Island RPG, which will be a series of books featuring the different parts of the Americas, and it also has the Buffalo Wars supplement which looks at the battles for the plains.
You can choose to be a Cavalry Soldier, an Arapahoe Medicine Man, a Colonist Trapper, an Apache Warrior, or any number of other classes, and your character can choose to change classes as they advance. This book contains, the character classes, the special abilities for each Indian tribe, the goods, the spells, and much more. The only other thing you'll need to play is some dice and a vivid imagination.

Ephemeris
The year is 2185. The human race has gone to the stars, and found that they're not alone. Local space is teeming with civilizations, some hostile, some friendly, and some indifferent. This is the universe of Ephemeris. Ephemeris is a game of galactic trade and galactic conquest; of inter-species conflict and cooperation.
Ephemeris is a science fiction role playing game. Here you will be able to take on the role of your favorite alien species and your favorite class. You will be able to trade, fight, negotiate, conquer, whatever you'd like to do with your fellow players. You can play the role of an Althani Trader, or maybe an Arbonix Cyber Wizard, or maybe even a Human Nanist. You can create a party made up entirely of one species and set out to upset the trade routes of a rival species. Or maybe you want to create a party with a variety of species that preys upon the trading routes of the various civilizations. Or maybe you want to explore the ancient ruins on long dead planets, ruins that clearly show that there were other species roaming the spaceways in the past...but where are they now?
You can fight in great wars, negotiate grand peace treaties, and explore sections of the galaxy that no sentient has ever explored. Or maybe your party has joined with one of the interplanetary corporations; corporations whose motives are never entirely clear. These are just some of the possibilities open to you. The universe of Ephemeris is yours to do with as you please.
What you now hold in your hands are the basic guidelines for the games. Here you'll find the races, classes, abilities, skills, weapons, and ships that allow you to create your own Ephemeris universe. Now, step inside for the greatest science fiction adventure you've ever been on...

One More Good Trade
An Ephemeris book.
Your name is Anthony Jones. You're a Human free Trader. Your ship is called The Longest Night, and you have two crewmates, Tora-no, a four-armed Althani Soldier and Creeoona, a Tulmath Cyber Wizard. Three adventures lie open to you, which one will you pick, and what will happen along the way? You get to decide what happens in this story, as you pick your way through various plot twists.

If you want to contact me, you can reach me at jerwine at jalanerwine.com. Sorry, no hyperlinks, trying to cut down on the annoying spam.